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Introduction Ahoy mateys! After talking to some crewmates I realized that not everyone has an easy time with the gunning puzzle. Since I rather like it and am often good at it, I thought a how-to guide might be in order. My hope is that people will read this to understand how it is I load the cannons, and perhaps walk away with ideas to try themselves. Please remember that practice is important, and navy ships are a great place to practice! If you can't see a gunning mission when you go to the mission board, just take any mission available that puts you on a ship. Once you've fulfilled your mission, you can then try your hand at the guns. A lot of a gunner’s
success depends upon the board they’re using.
This is one reason why you’ll see a gunner enter and leave a puzzle
repeatedly – they’re trying to find a good board. For me, a good board is one where I can set up a loop using
only two arrows to keep the loop going. A
great board is one where I can keep the loop going with one arrow… while a
perfect board requires no arrows to keep the loop going.
The method of
filling the guns I prefer to use is what I call the loop method.
This means you get all the pieces moving in a clockwise loop on the
board. Powder monkey says--
It's all clockwise motion! When a piece on a gun board hits an
obstacle (a wall or a
block) it will move off in a clockwise direction – unless something else is in
it’s way. So if a piece is moving
upwards and hits the top wall, it will start moving to the right… a clockwise
turn.
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Copyright 2005, JAC Consulting