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Examples
of Loops
There are a few different
types of loops – the basic one shown on the previous page is one example.
There is also:
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The
one cannon loop
This
is helpful if you have a messed up board and need to quickly load a gun
for the captain.
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The
two cannon loop
Notice
that the lower right corner needs no arrow – there’s a block right
past the cannon that helps your loop.
(This is what I would call a one-arrow board.)
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A
variant on a two cannon loop would be where the loop covers not the
upper or lower guns, but instead the left or right two guns.
This
loop will work for these two cannon, but the other two cannons will be
harder to load. I would take a
normal two cannon loop over this type any day.
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Unless
you can find that rare board that will allow you to have the two cannon
loop on both sides. The left loop can be maintained with two arrows, and
the right loop can be maintained with just one.
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The
three cannon loop
The
loop path goes past all cannons but the upper right hand corner.
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The four cannon loop
This
board has no helpful blocks in the corners, so you need two arrows to
keep the loop going. (Thus a two-arrow board)
What
type of loop you can get going depends upon the board you’re using.
The more cannons you can have the loop go past the easier all the
cannons will be to load.
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Powder monkey says--
If you put an arrow on the board pointed left and them another one in the
same spot pointed down, it doesn’t count as a new arrow.
Everyone reading this should know by now that you can have up to three
arrows on the board at one time – as soon as you click on a fourth spot on the
board the first arrow disappears. Unless
you click on the same spot – put a new arrow on top of an old one and the
other two arrows on the board don’t change.
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First arrow
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Second arrow
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Third arrow
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Fourth arrow –
the first one is gone!
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Change the
direction of the last arrow and the other two remain.
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Again, changing the
direction of one arrow doesn’t make the other arrows disappear.
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