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The advantage of using a
loop is when the path of the loop passes by a gun. You can use an arrow to point the piece you need into the
cannon, and the once it’s entered the cannon you can place new arrow on top of
the last one to prevent any other pieces from getting in.
Remember though, if
you’re using two arrows to make your loop you must refresh both arrows after
every loaded gun. If you misclick,
or move onto the next cannon without clicking on the loop arrows again, an
arrow will
disappear and the loop could be broken. If
you’re using just one arrow to create a loop, then you can load up to two guns
without losing that loop arrow and breaking your loop. Powder monkey says--
One problem people have when gunning is that the pieces start moving too fast
for them to keep up with. A way to
deal with is to send pieces overboard. Using
the method mentioned above you can toss a couple pieces overboard, and then
correct the arrow to keep the loop going. Any
cannonballs wasted in this manner do not come out of the ship’s hold, and this
does not affect your score on the duty reports.
All this does is slow the pieces down.
Be warned, however! Some
captains fire off cannons like machine guns, and expect their guns to be filled
as fast as possible. Slowing your
pieces down, while making it easier for you to handle, will make the cannons
load at a slower rate.
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Copyright 2005, JAC Consulting