[1] "show not tell", eg spaceship being disabled who: bond [2] should have 'tool' for the flint (description is "It looks like a caveman's cutting tool." and "piece" "sharp" "caveman's" "cutting" "tool" -peuha who: bond, peuha [3] 'x rope' -> You shouldn't see this. Please report to author. who: bond, hogan, holden, krywaniuk, peuha, thornton, tilford, walters [4] 'x pit' -> no such thing (also 'edge' -peuha) who: bond, holden, krywaniuk, peuha, tilford, walters [5] mountain plateau to cave! terribly sparse descriptions who: bond [6] frustrated by maze, and then sarcastic rock climber comment who: bond [7] when you drop the rope it says "the rope drops to the floor". Floor? ("ground" better than "floor" -walters) who: bond, thornton, walters [8] 'use rope' is tough. Maybe have it automatically use the rope if you type 'd' and you have the rope? also for 'climb down'. At least have "climb down" give the same response as "down". (also might want to do "climb rope" and "climb pit with rope" -thornton) who: bond, holden, thornton [9] 'enter hole' doesn't work when you've made the hole in the prison ("enter hole", "out" and "exit" should work like "go hole" -peuha) who: bond, hogan, peuha [10] shooting a forcefield with a laser is illogical who: bond [11] should support more ways of putting board across ravine eg put board on ravine drop board on ravine drop board on ravine put board across ravine lay board across ravine bridge ravine with board put board over ravine (peuha) build bridge (thornton) who: bond, hogan, krywaniuk, peuha, thornton [12] 'enter lake' doesn't give a useful response. (nor for climb, swim, step, etc) who: bond, hogan, holden, krywaniuk, peuha, thornton, walters [13] the "use ice to get out of ice cavern" makes no sense! who: bond [14] 'drink water' says "There's nothing suitable to drink here." even when there is a "a pool of water" from the ice block who: bond, krywaniuk [15] having to open the door to computer room is irritating who: bond [16] the sequence to get through the force field made no sense! who: bond [17] space missing between "manwoke" for the security guard who: bond, holden, krywaniuk, thornton, walters [18] having to open the door after unlocking it is annoying. should either just be able to go west, or auto open when unlocking who: bond [19] When you push a wrong button it says "You press the button.The fuse has just blown." Missing space. who: neilb, holden, krywaniuk [20] shooting the guard with the laser is awkward. Following aren't understood: shoot man shoot man with gun who: bond, hogan, holden, krywaniuk, peuha, thornton, walters [21] when you examine the sign in the lift, it says "Out of order", without the final full stop. [put in quotes? -k] who: neilb, krywaniuk, thornton, walters [22] the 5, 4, 3, 2, 1 puzzle is terrible who: bond [23] can't 'x tree' in the dense forest location who: hogan, holden, peuha, walters [23a] also can't examine trees or forest (or dense -peuha) who: holden, peuha, walters [24] 'x self' should give a non-generic description who: hogan, holden, krywaniuk [25] 'shoot gun at X' where X is something you're not supposed to shoot, gives no response at all who: hogan, holden, krywaniuk, peuha, walters [26] do laser guns really go bang? :-) who: hogan, holden, krywaniuk [27] "A common-or-garden laser gun" is not a good description who: hogan, krywaniuk, thornton, walters [28] "cut rope then get it" doesn't work, saying "You can't see 'it' (the hanging rope). Evidently rope was implemented with two different objects, confusing pronoun resolution. who: hogan, holden, krywaniuk [29] In prison, you can 'hit bars', but pull/push/shake don't work. The response says "You shake the window...", so it seems that "shake bars" should also be valid... ("shake window", "pull window" & "push window" should work like "break window") who: hogan, peuha, thornton [30] response to, e.g. "pull bars", is "It is fixed in place" should be "They are ..." who: hogan, holden [31] After shaking the window and getting the bar, "look up" still gives the response "The bars look loose." who: hogan [32] "drop flint in lake" gives "That can't contain things" which is bizarre who: hogan, krywaniuk [33] Typo: "You are in a room with a computer in" should be "...computer in it" who: hogan [34] "get guard" allows you to take the guard. (You lose, but still...) who: hogan [35] "Use bar" to fix the blown fuse if you push the wrong buttons seems random who: hogan [36] having multiple exits taking you to prison, with no comment on why, is a major plot hole. Adding some suitable "you are dragged off" messages would help greatly. (cf 'dance' says you fell and knocked yourself out) who: holden, krywaniuk, walters [37] The ending is a little sudden and short; adding a paragraph or so to the "You've survived" message would probably help considerably. who: holden [38] you can 'use coin' anywhere! who: holden, krywaniuk [39] use flint, cut rope are ok, but 'cut rope with flint' isn't who: holden [40] add 'sharp' to the flint's name list who: holden [41] consider 'use boots' as well as 'wear boots, go lake'. Or at least 'use boots' could say "You can't use them if you're not wearing them". who: holden [42] wording of intro text is clumsy who: holden, thornton, walters [43] ENTER seems to be a synonym for CROSS; in a few places (e.g. Edge of Pit and Beside Lake) this gives unnatural seeming responses. who: holden [44] 'x steep cliff' doesn't work, though 'x cliff' does who: holden, walters [45] mountain plateau suggests we're on top of it, so the steep cliff should be down. who: holden [46] make "d" and "climb cliff" give same refusal as "north" who: holden [47] at edge of pit, should say "The obvious exit is east.", rather than "The obvious exits are east." who: holden, peuha, walters [48] can't 'enter pit' or 'throw stones in pit'. create a pit object which you can throw things into. Either they appear in Quiet Cavern, or are lost! who: holden, krywaniuk [49] 'x stone' doesn't work, not does 'x handful' or 'x handful of stones' who: holden, krywaniuk, peuha, thornton, walters [50] UNTIE ROPE gives "That's not a verb I recognise."; UNDO ROPE gives "That's not something you can open.". who: holden, krywaniuk [51] "get all" fails with 'nothing here' when the rope is still tied. should give a better response. who: holden [52] 'cut rope' -> 'with what?'. If you don't have flint, not a sensible question. If you haven't got the flint, say "you've nothing to cut it with". who: holden [53] give a more appropriate response if you try "climb rope" when the rope is still attached to the tree. who: holden, krywaniuk [54] connectivity between mountain plateau and dense forest is odd who: holden [55] neither CAVE nor WALL can be x'd in the damp cave (also "damp" "limestone" "lime" "stone" "cave" -peuha) who: holden, peuha, walters [56] can't get out of the maze back to the damp cave - bug? [no - neil] who: holden, thornton [57] having to examine the cavern to discover the slope is dodgy who: holden, krywaniuk [58] having learned of the slope, tried the following, which need a better response: d enter slope go slope (gets response) (perhaps give response which hints at use of ice -walters) who: holden, peuha, walters [59] more appropriate response if you try and 'use rope' in the ice cavern who: holden [60] Should a block of ice that's large enough to ride on be portable? Why does USE ICE insert a "(first taking the block of ice)" first? who: holden [61] 'jump ravine' -> 'You can't see any such thing' who: holden, krywaniuk [62] the door in the strange house doesn't exist to be examined who: holden, walters [63] can't 'x pair of boots' or 'x boot' (should be referrable as "pair" "sturdy" "waterproof") who: holden, peuha [64] 'x floor board' is broken; doesn't understand 'x floorboard' who: holden, krywaniuk, thornton [65] X HOUSE gives a "no need to refer" message, but X STRANGE HOUSE (or just X STRANGE) give "You can't see...". who: holden [66] shed: The description has "The exit is the east.". Should this be either "to the east" or "is east"? who: holden, peuha, thornton [67] 'x shed' doesn't respond (and 'old' 'shed' -peuha) who: holden, peuha, walters [68] getting to the cavern is a one-way point; no description of why you can't get back. either make that clearer, or change something who: holden [69] quiet cavern: 'x cavern' not handled who: holden, peuha [70] Neither X GREEN MAN nor X GREEN (nor with SMALL for GREEN) give the expected response. who: holden [71] LOOK IN MIRROR gives "On the mirror is a small green man.", which is more appropriate from, and is returned by, LOOK ON MIRROR. who: holden, krywaniuk [72] After shooting the man (and breaking the mirror), LOOK includes "a broken glass", which should be "some broken glass". who: holden [73] need to support a wider range of "dance" and "dance direction" who: holden, krywaniuk, peuha, walters [74] implement "wake man" for the green man who: holden, thornton [74a] implement "wake man" for the security guard who: walters [75] Neither X TUNNEL nor X WIND TUNNEL respond. who: holden [76] "You feel nothing unexpected." in response to FEEL GLOVES is probably strictly true, since by now you probably expect them to feel slimy, but could be improved. who: holden, krywaniuk [77] X GLOVE doesn't respond. who: holden [78] when you try "get keyboard" you get "It is attached to the computer" so might want to support one or both of: >unattach keyboard That's not a verb I recognise. >detach keyboard That's not a verb I recognise. who: holden [79] when you "type " it says "nothing happened". To match other responses, this should be "Nothing happens" who: holden [80] The description includes "There is a force field to the south : beware of security.". Perhaps this would be better as "There is a force field to the south and a sign reads "Beware of security"." (i.e., enclose the sign's text in double-quotes). who: holden, krywaniuk, thornton, walters [81] "you see a loudspeaker with music coming out" is clumsy. who: holden [82] "listen" should make you hear the music in the passage (could drop in a subtle clue about dancing, in addition to the 'help' response) who: holden, krywaniuk, peuha, walters [83] "south" in the passage should give a better response than "you can't go that way" who: holden, krywaniuk [84] there perhaps could be better responses to: >go force field That's not something you can enter. >enter field You can't cross that! (Again here's the ENTER == CROSS synonym that's cropped up before). who: holden [85] a passage with four exits is more of a cross-roads than a passage! who: holden [86] The third response to SHOOT GUN AT FIELD is "It had no further effect.". As with typing on the computer, this probably should be "It has ..." for consistency. who: holden [87] both 'bars' and 'window' are the same object, which is why there's a mixup between 'It is ...' and 'they are ...'. Maybe two objects? who: holden [88] guards don't notice the gaping hole if you get thrown in prison again! who: holden [89] 'x door' says it's sturdy and locked, regardless of whether it is locked (eg when it's open, after bribing the guard) who: holden [90] green man needs animate attribute. Can't refer to him as 'him'. who: holden, peuha, thornton [91] if you pick up the green man without the gloves on, it needs to be clearer that you did actually pick him up. who: holden [92] missing space in "The small green manawoke and throttled you!". Would also put an extra linefeed before this line. who: holden, peuha, thornton [93] too many 'also's in the description of the large hangar. who: holden [94] 'x hangar' who: holden, peuha [95] with the small green man in inventory >x man (the sleeping security man) He's asleep. >x green man You can't see any such thing. >x small green man I only understood you as far as wanting to examine the small but powerful space ship. Somewhat surprised that X MAN didn't try to disambiguate between the security guard and the green man, since both will have MAN in their 'name' properties (although, unusually so far, the Sleeping Security Guard seems to have all three words present). [96] security guard should have animate who: holden, jones, krywaniuk, peuha, walters [97] The description includes "There is no visible exit. There is a small open window in the side.". However, EXIT and OUT both leave, but GO WINDOW doesn't (there no such object). who: holden [98] Pressing either of the buttons in the ship gives "Nothing happened.". For consistency, this perhaps should be "...happens.". who: holden [99] If you bring in the Starter Motor and PRESS MAIN, the death message is "The space ship blew up and killed me!" which seems to have been missed in the "I am" to "You are" conversion. who: holden, krywaniuk, peuha, thornton, walters [100] you don't have to do anything with the starter motor for it to work! who: holden, krywaniuk, walters [101] Once you are airborne in the lift, X BUTTON(S) (the lift buttons that are described as visible) doesn't work. Perhaps you need to move a fake button object into scope as you take off. who: holden [102] Also, the AUX and MAIN buttons from the ship have disappeared. I think these should still be present. Whether you let PRESS AUX return the ship to the Large Hangar is up to you (this would allow the player to power-up the lift if not already done and cut out one more unwinnable position problem). who: holden, krywaniuk [103] illogical to be electrified while hovering - no earth! who: holden, thornton [104] For PRESS 1 or PRESS 4, you get "The lift has taken you up to a plateau."; should this be "The lift takes..."? who: holden [105] After PRESS 2 or PRESS 3, we get our first real mention of the security guard! However, "A security guard shot you for trespassing." perhaps should be "shoots"? who: holden, walters [106] If you press one of the lift buttons before activating the power, you get "You press the button. Nothing happened.". As before, should this be "...happens"? who: holden [107] If you PRESS 5 (and probably other numbers), you get "You can't use multiple objects with that verb.". It would be nice if you could trap these to give "There are only four buttons.". who: holden [108] The description "A sign says : 5,4 no dusty bin rules." would be better if the "5, 4..." bit was in quotes. who: holden, walters [109] you can't "x sign" in lift control room who: holden, krywaniuk, walters [110] GET SWITCHES gives "That's hardly portable.". Should be "They're...". who: holden [111] They are described as switches, yet the response to pressing one is "You press the button." (plus the fusing or beeping message). If PRESS is used as the verb to activate them, then describing them as buttons to start with might be better; otherwise, alter SWITCH (see below) to fit. who: holden, krywaniuk [112] The following transcript is probably more Inform's behaviour than yours: >switch 3 You can't use multiple objects with that verb. >switch 2 You can't use multiple objects with that verb. >switch 1 (the door) That's not something you can switch. SWITCH was tried just because they ARE switches. Maybe SWITCH could be mapped to PRESS in this case? who: holden [113] the following need better responses: >stand on mirror That's not something you can stand on. >sit on mirror That's not something you can sit down on. could probably be improved by having more specific rejection messages (e.g. "There's only enough room for a SMALL green man..."). who: holden [114] On learning that space ship can fly into the lift, I think "Tall" doesn't quite do the lift justice in describing its size. who: holden [115] tried xyzzy who: krywaniuk [116] swearing has a default library response - change it who: krywaniuk [117] should start the game in verbose mode who: krywaniuk [118] 'get rope' -> "I can't do that yet". Huh? who: krywaniuk, tilford [119] can't "swing rope" who: krywaniuk [120] can't "climb tree" who: krywaniuk [121] x lake says "you see a gold coin". should describe the lake, and then mention you can also see a coin. who: krywaniuk, walters [122] look in lake -> "You see nothing of interest [where is the coin?] who: krywaniuk [123] get coin -> How? You can't reach. [can't reach *it*] who: krywaniuk, peuha [124] go lake -> Brrr. The warter's too cold! [should be "water"] who: krywaniuk, peuha, walters [125] pair of boots -> can't refer to them as "pair" or "them" who: krywaniuk [126] More strange geometry - e to get in, n to get out. [strange house] who: krywaniuk [127] 'use gun' -> You don't know how to use the gun [but I seem to know how to shoot it] ('use gun' should work like 'shoot gun' -peuha) who: krywaniuk, peuha [128] in the maze you can't go SE, but it says there are passages everywhere. who: krywaniuk [129] eat ice -> That's plainly inedible [I wouldn't say plainly!] who: krywaniuk [130] after you've examined the cavern and seen the slope, it should be included in the room description. (the slope shouldn't be in scope before it's discovered) who: krywaniuk, peuha [130a] the message about discovering the slope should change after discovery who: peuha [131] can "use ice" even before you've discovered the slope. who: krywaniuk, thornton [132] can't go down from the cavern, even though the slope goes down who: krywaniuk [133] can't "enter slope" who: krywaniuk [134] sit on slope -> "scrabble down" [Should be "scramble down"] who: krywaniuk [135] sit on ice -> That's not something you can sit on [why not? It's cubic. And that's the solution to the puzzle anyway.] who: krywaniuk [136] (in ice cavern) the walkthrough says that I'm supposed to go west here. That doesn't work who: krywaniuk [137] not initially clear that man on mirror was an actual alien being I originally thought it was a picture of a man or something. who: krywaniuk [138] when you examine the mirror, it doesn't mention the green man on it. who: krywaniuk [139] shooting the gun goes bang, but it doesn't wake the green man who: krywaniuk [140] can't "kill man", but you can shoot him with the laser [and security man] who: krywaniuk [141] shoot man -> [missing period after "puff of smoke"] who: krywaniuk, walters [142] push man -> That would be less than courteous. [as opposed to shooting him?] who: krywaniuk [143] lie on mirror -> That's not something you can lie down on. [But the alien is!] who: krywaniuk [144] transfer mirror to me -> now I've got the mirror *and* the man! who: krywaniuk [145] I can use the mirror as a bag in order to avoid the inventory limit who: krywaniuk [146] no mention of exit directions in room description in prison cell who: krywaniuk [147] can't x bar before breaking the window. [bar != bars] (should be referrable as "bar" "barred" "metal" - peuha) who: krywaniuk, peuha [148] For some reason if I bribe the guard the door will be unlocked the first time I go in the cell. But if I exit then re-enter, the door will be locked again. (However, I can close & open the door myself without locking myself in.) who: krywaniuk [149] "You are in a room with a computer in." -> Grammar (computer in it) who: krywaniuk, thornton [150] Type should support input in quotes (e.g. type "help"). [No, I didn't guess to try typing help from any clue in the game... I had to figure it out with the disassembler.] who: krywaniuk [151] why is the Quiet Cavern quiet, with the loudspeaker to the south?! who: krywaniuk [152] shoot gun at field -> [Apparently this weakens the field. I'm not sure how I can tell. (I guess it looks weaker?)] (description could say how far the field has weakened (if it doesn't make the puzzle too easy compared to the original -peuha) who: krywaniuk, peuha [153] space ship should be spaceship (should be referrable as "space" "ship" "spaceship" "window" "lift" -peuha) (need to be consistent everywhere you refer to space ship as well - thornton) who: krywaniuk, peuha, thornton, walters [154] x buttons -> unimplemented [mind your plurals] who: krywaniuk [155] look -> there is no visible exit [but I can still go "out"] who: krywaniuk [156] x window -> unimplemented (in space ship) who: krywaniuk, walters [157] x -> This leads to some odd results [I can refer to most of the buttons by using "two", "three", "four" instead of "2", "3", "4", but how do I refer to the button labelled 1? Hmmm... "first" works.] who: krywaniuk [158] l -> A sign says : 5,4 no dusty bin rules. [I gather that the sign is meant to be a hint that I should press the buttons in the order 3-2-1. Is "dusty bin" an obscure reference to some childhood game? And why the strange spacing before the colon again?] who: krywaniuk [159] the whole fuse thing is a kludge puzzle who: krywaniuk [160] Jump me -> You can't see yourself at the moment. [okay, a dumb thing to try, but...] who: krywaniuk [161] Use X -> Saying that I don't know how to use the X is somewhat disingenuous. E.g. If I say "use rope" at the top of the pit, it lets me climb down. If I say "use rope" at the bottom of the pit, it says I don't know how to use the rope. who: krywaniuk [162] help -> Try help [no punctuation, plus not particularly useful] (in computer room) who: krywaniuk, walters [163] Why does the game have 2 titles ("The Planet of Death" and "Arctic Adventure 'A'")? who: krywaniuk [164] "You dance through the forcefield.^" [should be "force field"] who: krywaniuk [165] intro is badly worded - rewrite it! who: krywaniuk [166] Mountain Plateau - should be referrable as "steep" "exit" "exits" who: peuha [167] drawing on the wall - should be referrable as "wall" "simple" "scratched" "scratch" who: peuha [168] stalactites - should be referrable as "hanging" "large" "scratched" "scratch" who: peuha [169] maze locations should be referrable as "maze" "passage" "passages" who: peuha [170] ice cavern - should be referrable as "ice" "cave" (yes, I really do want "x ice" to ask whether I mean the ice cavern or the block of ice) who: peuha [171] block of ice - should be referrable as "cube" "cubic" who: peuha, walters [171] steep slope should be referrable as "steep" who: peuha who: peuha [172] pool of water - no need to be referrable as "of" who: peuha [173] hanging rope should be referrable as "hanging" who: peuha [174] length of rope should be referrable as "length" who: peuha [175] the laser gun has invalid name string "laser " who: peuha [176] pair of boots - has invalid name string "pair o" who: peuha [177] floor board - should be referrable as "long" "piece" "wood" who: peuha [178] quiet cavern synonyms: should be referrable as "quiet" "cavern" "cave" who: peuha, walters [179] shooting the green man breaks the mirror no matter where the man is (that should only happen when the man is on the mirror) who: peuha [180] mirror - should be referrable as "glass" "large" "sturdy" who: peuha [181] green man has invalid name strings "green " "small " who: peuha [182] green man should be referrable as "small" "green" "slime" "slimy" who: peuha [183] can't refer to the passage (with forcefield) as passage who: peuha, walters [184] loudspeaker should be referrable as "dance" "music" (or the music could be a separate object) who: peuha [185] prison cell description doesn't say that door is east who: peuha [186] prison cell should be referrable as "prison" "cell" who: peuha, walters [187] prison door should be referrable as "sturdy" "locked" who: peuha [188] Wind Tunnel - should be referrable as "wind" "tunnel" "exit" "exits" "end" who: peuha, walters [189] slimy gloves - should be referrable as "slimy" "slime" who: peuha [190] Computer Room - should be referrable as "room" "exit" who: peuha [191] key - "unlock door" should work without asking questions since there's only this one key in the game. Disagree - there's one key, but two locked doors, and the key only works for one. who: peuha [192] should be able to "enter ship", not just "go ship" who: peuha, thornton [193] Tall Lift - should be referrable as "tall" "lift" "wall" "exit" who: peuha [194] Lift Control Room should be referrable as "lift" "control" "room" "exit" "sign" who: peuha [195] switches - can't refer to 'switch' (lift control room) who: peuha, thornton, walters [196] the third switch is inside the second switch who: peuha [197] switches are a mess, and you shouldn't be using found_in this way! (see longer text in peuha's report) who: peuha [198] period after "press any key to start" who: thornton, walters [199] can't examine house who: thornton, walters [200] why is the house strange? who: thornton [201] describe the cliff who: thornton [202] have "rock" as alias for stones? who: thornton [203] why doesn't man wake up when you drop him? who: thornton [204] when you "get man" -> "Ugh! He's all slimy" (missing punctuation) who: thornton, walters [205] 'x key' -> 'a small metal key' [ Needs caps and period. ] who: thornton, walters [206] 'x computer' -> "It is waiting for input ..." [ Why space and an ellipsis, rather than a period? ] who: thornton [207] can't say "in" to go into the spaceship who: thornton [208] "A security guard shot you for trespassing." [ "shoots", if you're going to care about verb tenses. ] who: thornton [209] You need a ParseNames routine for handling buttons 1, 2, 3 etc who: thornton [210] "The space ship blew up and killed me!" should read "blows" who: thornton [211] "cut rope with flint" should be supported who: thornton [212] given the propensity for "use x" should support "use key" who: thornton [213] map direction mis-matches are plain annoying and probably bugs in original who: thornton, tilford, walters [214] the "dance through forcefield" puzzle is Not *nearly* clued enough. Trying to just walk south should tell me that I'm not in sync with the weakend force field's pulses or something. Indeed, "The laser burst has weakened the force field" should probably give some indication of how it has weakened it so that I could time dancing through it. who: thornton [215] comma splice after "Congratulations " (huh? neilb) who: thornton [216] get coin -> can't reach it (why not? too deep, too far away?) who: tilford [217] still have rope after 'use rope' to get down the pit who: tilford, walters [218] can examine the coin before you've examined the lake to know it's even there who: walters [219] if you put things on the mirror, they don't get picked up with "take all" who: walters [220] any objects placed on the mirror simply vanish when you break the mirror (e.g. with "SHOOT GUN AT MAN", assuming the green man is still asleep on the mirror). who: walters [221] "You are in a damp limestone cave, with stalactites hanging down." (can lose the comma) who: walters [222] From "X BOARD": "A long piece of wood" - A period's missing. who: walters [223] From "X CAVERN": "You look around the cavern, and discover a steep slope leading downwards into the darkness." (lose the comma) who: walters [224] computer room has needless repetition of the west exit, both with the door open and door closed. who: walters [225] From "TYPE HELP" the response is "Computer says '2 west, 2 south for space flight'." It should probably be "the computer", and the period should be inside the single quote (a rule I flaunt on occasion!). Suggestion: "The computer says '2 west, 2 south for space flight.'" who: walters [226] From "TAKE LOUDSPEAKER" the response is: "It is well out of reach. And looks firmly bolted to the wall." The second sentence is a fragment and should be linked to the first, like so: "It is well out of reach and looks firmly bolted to the wall." who: walters [227] "It is a good job you were wearing rubber-soled boots." (changing "job" to "thing" might be better) who: walters [228] If you "USE COIN" [in prison cell], the response is "You use the gold coin to bribe the guard, who leaves the door unlocked." It's unclear whether I should know or be able to see the guard beforehand. Perhaps there should at least be an indication of where the guard is, e.g.: "You use the gold coin to bribe the guard standing outside. He leaves the door unlocked." who: walters [229] spaceship says no exits, but you can leave, eg with 'out'. This should be changed to something such as "The only exit is a door out of the space ship", especially since you get the response "When the spaceship took off, the door was locked for your safety" when you try to go OUT after the ship takes off. who: walters [230] "LOOK IN" objects shouldn't always give "You find nothing of interest", but only if it makes sense to be able to look inside the object. For example, "LOOK IN MAN" in Quiet Cavern would have a better response with "You can't look inside the green man." who: walters [231] maybe you should be able to SMELL or SMELL THE AIR in the damp cave who: walters [232] have a response for 'look in ravine' who: walters [233] 'out' should be understood in the house who: walters [234] implement the ravine as something you can throw things in, even if it won't let you, saying that you'd lose it for good. who: walters [235] Examining the ice block should also give a description of its size. It's unclear why it's small enough to be picked up and carried to other locations, yet large enough to slide down upon. who: walters [236] why doesn't the ice melt anywhere else other than sliding on it? who: neilb [237] In the prison, perhaps there should be a plausible response to why "CUT BARS" doesn't work (using the flint). who: walters [238] general comment: some transition text between locations, would help with explaining the bizarre map and strange things close to each other. cf the whole getting carted off to prison thing who: walters [239] can't refer to the lift after you've taken off in the spaceship who: walters [240] can't refer to WALL in locations that have walls. who: walters